Categories
Game Design Narrative Design

The role of her life.

In his 2011 GDC presentation, The Identity Bubble – A Design Approach To Character and Story Creation, designer Matthias Worch builds on the work of Gary Fine (From his book Shared Fantasy: Role Playing Games as Social Worlds), using the conceptual model of frames to examine how players have multiple, often conflicting, internal voices. During play they are at […]

Categories
Films Narrative Design

Sequels: Continuing the Story.

Sequels focused on continuing a story started in the original can be uniquely challenging. Freed of the need to introduce world and characters the focus shifts to expanding the world, and a deeper exploration of the central themes. Providing a bigger context, a broader canvas, on which to explore the escalating consequences of the actions of the […]