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Game Design Interfaces Level Design

Ninja Skills.

So many of the elements prone to cause frustration in a stealth game are not present in Mark Of The Ninja, the clarity and consistency of feedback is some of the best I’ve seen in the genre. The straightforward manner in which visibility, audibility and even memory (Both of the player character and non-player characters) is visually […]

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Interfaces

Interface Context.

To those people who don’t play games on a PC, the PC is a device for spreadsheets, word processing and the internet. You use the mouse to select things, click on links and open files. Those functions are all related to work. There’s some validity to the idea that PC gaming works because all the […]

Categories
Interfaces

Worth the effort.

I was in the bar last night watching somebody playing on a fruit machine. There were the typical revolving reels with various images on them, though instead of just showing the three front symbols the machine displayed a grid of nine. From what I was able to ascertain you could win not only on rows, but also on the diagonals and through various other combinations […]