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Game Design Narrative Design

The role of her life.

In his 2011 GDC presentation, The Identity Bubble – A Design Approach To Character and Story Creation, designer Matthias Worch builds on the work of Gary Fine (From his book Shared Fantasy: Role Playing Games as Social Worlds), using the conceptual model of frames to examine how players have multiple, often conflicting, internal voices. During play they are at […]

Categories
Game Design

Game within a Game.

The following article was original written and published as part of the Video Games and Human Values Initiative in 2009. Due to changes in the the design of the VGHVI site the original form of this article is no longer available, so I sought and obtained permission to republish it here. A .PDF version is also available. Game within […]