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Game Culture Narrative Design Personal Favorites

I am Vincent Brooks.

Warning: The following contains spoilers for the ending of Catherine. Catherine, Atlus’s 2011\12 visual novel puzzle game amalgamation is a game I’ve seen cited as “one of the most sexist” games made and another example of “the weird Japanese and their games about sex”. I don’t have much interest getting into the racism and ethnocentrism of that […]

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Game Culture Game Design

A disappearing history.

Among the many badly kept secrets of the games industry was the existence of a multiplayer mode for BioWare’s Mass Effect 3. Officially announced recently details are still scarce though what has been revealed is that the co-operative multiplayer mode will connect with the single player game. Co-operative play will increase Galactic Readiness which will […]

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Fiction Game Culture Game Design

Isolation.

“The closed door is a curious object. Secures a world inside or ensures one stays out. Harbinger of fear and joy in equal measure. Barrier both physical and mental requiring an act of will to remove. It keeps the sad isolated and the joyous together. Humble custodian, both guardian and jailer. There is little more […]

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Fiction Game Culture Game Design

Regret.

“There comes a point where you start to wonder why you never gave it any serious thought before. You’re a smart guy and you could be making ten times what you do now. You’d have to break the law but really how big a deal is that in this country? You could do it without […]

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Fiction Game Culture Game Design

Love.

“What happened to that nice young girl you brought home last year..?” “She was not a young girl mother, she was only two years younger than me.” “And you’re still my little girl. Now don’t avoid the question. She was lovely and she had a thing for you anyone could see that.” “… It wasn’t […]

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Fiction Game Culture Game Design

Fear.

“This is the kind of case that makes you want to believe in true evil, to believe that only someone who’s honest to God evil could do something like that. But that’s not how it is, is it? He’s not evil, being evil would make him special but there’s nothing special about him, he’s just […]

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Fiction Game Culture Game Design

Betrayal.

“It hits you like a shock wave; that moment when you realise exactly where your friendship ends. Sure you have disagreements, who doesn’t? But this is different. Worse is you see he doesn’t even realise what’s happened. This burning mark seared into you friendship and he can’t even see that it’s him holding the brand. […]

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Game Culture

I, Fanboy.

There are some games I like a lot. When you consider that I feel most games are bad, you may start to realise why this is a big deal. Yes, there are some games I enjoy but most I tolerate. I am inspired and awed by the potential of games but so few approach that, or even attempt […]

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Game Culture Game Design

Sequels: Originality and Entitlement.

The news that StarCraft II is to to be released as the first in a trilogy has caused some controversy. The variety and tone of comments on the matter has swayed from the conciliatory to the openly hostile, to the abusive. I have quoted an example of two such comments, culled from popular game industry news […]

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Game Culture Game Design Marketing

Sequels: Expectations.

What is the purpose of a sequel? From a corporate perspective it’s a means of establishing a brand, a franchise, and increasing revenue through recognition. As a  fictional work it’s to expand the universe, grow the narrative and revisit familiar characters. What is the purpose from a game perspective? Chess might have evolved over centuries but […]