Categories
Films Narrative Design

Sequels: Continuing the Story.

Sequels focused on continuing a story started in the original can be uniquely challenging. Freed of the need to introduce world and characters the focus shifts to expanding the world, and a deeper exploration of the central themes. Providing a bigger context, a broader canvas, on which to explore the escalating consequences of the actions of the […]

Categories
Game Design

I can’t see you.

The demo for F.E.A.R. 2: Project Origin was released yesterday and though I enjoy it for a variety of reasons there’s one element that stands out, something I’d not expected. Due to either a design decision or a bug (regardless of which, the fan reaction means it may well be changed) it’s impossible to play […]