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Game Culture

I, Fanboy.

There are some games I like a lot. When you consider that I feel most games are bad, you may start to realise why this is a big deal. Yes, there are some games I enjoy but most I tolerate. I am inspired and awed by the potential of games but so few approach that, or even attempt […]

Categories
Game Design Narrative Design

Gameplay Contract.

The request of The Omar, the cyborg black marketeers of Deus Ex: Invisible War, is made when you throw something at them, repeatedly. It’s a little strange to hear this retort each and every time you throw a lamp, or cup at their heads but if you are constantly bombarding them with junk and getting the same […]