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Game Culture Game Design

Sequels: Originality and Entitlement.

The news that StarCraft II is to to be released as the first in a trilogy has caused some controversy. The variety and tone of comments on the matter has swayed from the conciliatory to the openly hostile, to the abusive. I have quoted an example of two such comments, culled from popular game industry news […]

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Game Culture Game Design Marketing

Sequels: Expectations.

What is the purpose of a sequel? From a corporate perspective it’s a means of establishing a brand, a franchise, and increasing revenue through recognition. As a  fictional work it’s to expand the universe, grow the narrative and revisit familiar characters. What is the purpose from a game perspective? Chess might have evolved over centuries but […]