Categories
Game Design

Blowing in the wind…

Warning: The following contains spoilers for Flower. “It’s like running barefoot through a meadow!” That was my initial impression of Flower formed after a minute of play. It feels as true now as it did then. Flower is an instantly gratifying experience based on very simply concepts, the pleasure of flight and the sensation of bringing […]

Categories
Game Design

Different Vocabularies.

Games can be thought of as a language of communication by which the player communicates their intent through the use of nouns (Objects) and adverb-verb pairs (Actions) and the game responds by changing the adjectives (Properties) describing the nouns. The grammar of the game defines the type of sentences that have meaning within the current context; […]