Categories
Game Design

Contextual Specification – Examples.

Through unintentional irony, L.B Jeffries has helped me prove my assertion that:  “Abstract concept can be powerful but are difficult to appreciate without specific examples.” I’d like to claim that I had intended for my previous post to be overly abstract so as to prove a point, but unfortunately it was merely the result of poor editing. […]

Categories
Game Design Narrative Design

A Human Reaction.

Warning: The following contains spoilers for the later stages of Far Cry 2. It could be argued that the power of any work lies in its ability to make us question ourselves and our own beliefs.  This is something games are already capable of, though maybe those responsible don’t even realise it. In a comment to […]