Categories
Game Design Game Mechanics

Meaningful Actions.

I like Chess, I would even go as far as to say I think it is a mechanically perfect game. The strength of Chess is that there are no redundant actions, there are no actions without consequences. Achieving a checkmate is not only dependant on the final move but on every preceding move, right back to […]

Categories
Narrative Design

The Wrong Target?

Almost since their very inception artists working within the various traditional entertainment media have been pushing against the boundaries of what is possible for narrative within their chosen field. In literature we have works like the Dictionary of the Khazars that encourages readers to piece together the “story” from fragmented often conflicting accounts, while in film […]