Categories
Game Culture

I, Fanboy.

There are some games I like a lot. When you consider that I feel most games are bad, you may start to realise why this is a big deal. Yes, there are some games I enjoy but most I tolerate. I am inspired and awed by the potential of games but so few approach that, or even attempt […]

Categories
Game Design Narrative Design

Don’t worry, it won’t hurt you.

Far Cry 2 is a desolate wasteland all but devoid of life. The few souls you do meet are all out for themselves. Most are content to shoot first and not bother with the questions. The few “buddies” you do acquire are little better, each is out to get what they can from you and the […]

Categories
Personal Favorites

Life on the Edge.

Mirror’s Edge feels like a game made specifically for me. I’ve worked in offices, shopping centres, and warehouses and am now being asked to exploring highly stylised but authentic recreations of such spaces, using my new abilities to gain a mastery over these environments that I could never hope to achieve in my day to day life. It even […]

Categories
Game Design Level Design

Exploring the Territory.

Games are about the exploration of space, both in the physical sense of exploring a virtual environment, and the abstract sense of exploring the possibility space provided by the game; the mechanics available and the dynamics that develop from them. In both cases there are two distinct types of explorable territory: functional and logical. The […]

Categories
Game Design

It all went horribly wrong…

Having just completed a mission for Nasreen I was heading to a distant safe house when my dune buggy was rammed. Jumping out I threw a Molotov at the pursuing vehicle. The Molotov hit the driver setting him on fire and killing him almost instantly. Ducking behind my dune buggy I drew my silenced MP-5 […]

Categories
Personal Favorites

Mercenary Behaviour.

“They’re not the ones fighting here, we should make the profits.” Nasreen Davar really isn’t a nice woman. I can’t judge, I’ve done some terrible things myself, I’ve killed people, a lot of people. For money. Because I had to. Because I could. She’s saved my life more than once, and I’ve returned the favour; and yeah, maybe […]