Groping The Map: Introduction.
Next week witnesses the beginning of a new phase for this site. Starting Monday evening (GMT) Groping The Map is a series of in depth examinations of a single level. Each new instalment will see me take a detailed look at a game level from the past several years that has been personally memorable or influential. For each level I will look at structure, encounter placement, aesthetics, layout and related design issues. Accompanying screenshots will be used to highlight particularly notable aspects of the design. The individuals posts that make up a single Groping The Map instalment will be longer that is traditional for this site, however I will strive to make each one worth reading.
The time needed to produce a single instalment is variable but significant, and so I cannot commit to a fixed schedule, however I will endeavour to provide at least one instalment approximately every six to eight weeks. Traditional posts will continue, time permitting, in the intervals between instalments. I am open to suggests for levels for subsequent instalments of Groping The Map, as the current list is specifically focused on those levels that resonate with me personally, therefore it is biased towards a particular style of game. Once I have worked through these first few instalments I will begin to move beyond the first person shooter genre for my analysis. I’m also soliciting suggestions for a better name for the series.
UPDATE: Future plans for Groping The Map are detailed here.
I have now complied the three existing Groping The Map articles into .pdf files for easy distribution, they can be found here, feel free to share:
This entry was posted on Friday, May 21st, 2010 at 6:12 PM by Justin Keverne and is filed under Game Design, Level Design, Narrative Design. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.