Categories
Game Design Narrative Design

What a Waste.

There comes a moment in Fallout 3 where, standing staring around at the skeletal trees and blasted earth, you realise all the mounds of rock you’ve been climbing over were once buildings; offices, apartment blocks maybe even shops and schools. In that moment you can see in your mind what that alternate history version of Washington D.C. might […]

Categories
Game Design Narrative Design

Don’t worry, it won’t hurt you.

Far Cry 2 is a desolate wasteland all but devoid of life. The few souls you do meet are all out for themselves. Most are content to shoot first and not bother with the questions. The few “buddies” you do acquire are little better, each is out to get what they can from you and the […]

Categories
Narrative Design

Out of your control.

Warning: The following post contains plot spoilers for the final chapters of Mirror’s Edge. “Complete the game without shooting an enemy.” This is the description for the “Test of Faith” Achievement in Mirror’s Edge, and it highlights one of the more interesting ways to play the game. It is also a lie, in spirit if […]

Categories
Narrative Design

Wasteland Detective.

Warning: Fallout 3 main quest spoilers. Do not read if you don’t want spoilers for “Following in His Footsteps” or “Scientific Pursuits”. Quests in Role Playing Games can feel very similar. Go to an area, talk to a specific NPC, kill some creatures, find an object and return it to an NPC, add these elements together in […]

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Game Design Personal Favorites

Sea of Dreams.

The (dead) cat is out of the underwater city it seems, the first teaser trailer for BioShock 2 (Possible full title BioShock 2: Sea of Dreams), available as bonus content on the Playstation 3 release of BioShock, has found its way online; as such things always do. I’ve mentioned BioShock numerous times on this site, […]