Categories
Game Design

From out of the shadows.

It’s not uncommon for games with a well defined core mechanic, specifically action games, to include sections with different mechanics to break up the pacing and provide variety. When it comes to these “palette cleanser” sections it seems the stealth section is on a par with the turret section as the favourite choice of developers. […]

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Personal Favorites

Life on the Edge.

Mirror’s Edge feels like a game made specifically for me. I’ve worked in offices, shopping centres, and warehouses and am now being asked to exploring highly stylised but authentic recreations of such spaces, using my new abilities to gain a mastery over these environments that I could never hope to achieve in my day to day life. It even […]

Categories
Game Design Level Design

Exploring the Territory.

Games are about the exploration of space, both in the physical sense of exploring a virtual environment, and the abstract sense of exploring the possibility space provided by the game; the mechanics available and the dynamics that develop from them. In both cases there are two distinct types of explorable territory: functional and logical. The […]