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Game Design Level Design

Exploring the Territory.

Games are about the exploration of space, both in the physical sense of exploring a virtual environment, and the abstract sense of exploring the possibility space provided by the game; the mechanics available and the dynamics that develop from them. In both cases there are two distinct types of explorable territory: functional and logical. The […]

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Game Design

Game Vocabulary.

As I posited previously games are a form of communication. The ways in which the player is able to express their intent to the game is only half the equation. Players perform actions in the world, using sentences formed from nouns, verbs and adverb-verb pairs, and the game responds by modifying the nouns (objects) and their […]

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Game Design

Continue..?

Some games are simply frustrating. They are not necessarily difficult games, they just feature some section or encounter that is out of balance with everything surrounding it. I’ve been playing through God Of War and reached such a section. It’s an environmental puzzle which requires me to maintain my balance while walking along a series of beams […]

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Game Design

Player Vocabulary.

Playing a game is a form of communication. Players express their intent and the game provides feedback on the state of the simulated world, quantifying and contextualising player actions. All forms of communication require the establishment of a common ground, this is done in games by providing both the game and player with a selection of nouns […]