Categories
Game Design Narrative Design

Let me tell you a story.

Any discussion of storytelling in games is going to run up against a barrier at some point due simply to the nature of games as (in very loose terms) “interactive systems governed by rules” seems to run counter to what defines a story. I personally prefer the term narrative as it doesn’t have the same connotations […]

Categories
Game Design Narrative Design

Can I tell you a story?

Though nobody cares about your stupid story it’s likely that it’s not entirely down to the audience and their preconceptions of games. There are people who do see games as a storytelling medium, whether they consider that to be their primary function or not. This is something that Ken Levine went on to discuss in his GDC presentation, […]

Categories
Game Design Marketing Narrative Design

Do you want to hear a story?

The role of narrative in games, and the relationship between story and gameplay, has been an important topic at this years Game Developers Conference. Once again developers seemed unable to agree on the importance of narrative in games. The first person to speak up specifically about the role of stories in games was Ken Levine, President […]

Categories
Game Mechanics

Motivation.

It’s common for games to provide an array of tools by which you can alter your own character or the environment to better suit a particular play style, but without some degree of active encouragement it’s possibly for a lot of these tools will go unused. While playing System Shock 2 you are required to manage you resources, it’s necessary […]