Categories
Game Mechanics

First Aid.

Why does BioShock feature first aid kits? In practical terms they don’t serve a purpose, health itself doesn’t really serve a purpose. Because of the Vita-Chambers death is not permanent. Purchasing, or searching for, first aid kids is money and time wasted. The health meter in BioShock seems as redundant as the Power-Meter in Super Mario […]

Categories
Game Design Game Mechanics

One Life To Live.

One of the first things you see upon setting foot in Rapture is a Vita-Chamber. No matter how many times you are killed, you are always “reborn” at the closest Vita-Chamber free to continue from where you left off. There are benefits to this approach, but also some validity to the criticism that overly explicitly encourages […]

Categories
Game Mechanics

Motivation.

It’s common for games to provide an array of tools by which you can alter your own character or the environment to better suit a particular play style, but without some degree of active encouragement it’s possibly for a lot of these tools will go unused. While playing System Shock 2 you are required to manage you resources, it’s necessary […]