Categories
Game Design Level Design Narrative Design Personal Favorites

Journey through the Dark Project: Part 4

[]   Journey through The Dark Project: Part 3 “Return to the Cathedral”: “Return to the Haunted Cathedral” is up next, I’m deep into the levels I’ve never played before. All I know about this one is: “Fuck. Fuck! Argh…” Objectives for “Return to the Cathedral” (I keep inserting the word Haunted) seem pretty straightforward… […]

Categories
Level Design

Groping The Map: Book 1 – SAMPLE.

In order to promote my work on Groping The Map: Book 1, I have decided to release a .pdf sample of the first nine pages of the chapter on Nova Prospekt from Half-Life 2. Consider this a “vertical-slice” of the book, as you can see I have made some changes from the traditional format that […]

Categories
Game Design Game Mechanics

First Contact: Binary Domain.

A number of people whose opinions I respect, assure me that Binary Domain is a game worth playing. Specifically in regard to its combat mechanics, narrative, and themes. While playing the first hour I took some notes. The reason the notes only cover the start of the game is that I have since restarted twice […]

Categories
Game Design Interfaces Level Design

Ninja Skills.

So many of the elements prone to cause frustration in a stealth game are not present in Mark Of The Ninja, the clarity and consistency of feedback is some of the best I’ve seen in the genre. The straightforward manner in which visibility, audibility and even memory (Both of the player character and non-player characters) is visually […]