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Level Design Personal Work

The Stealth Gaming Magazine.

 

Sneaky Bastards - Issue 1
Sneaky Bastards: The Stealth Gaming Magazine (Issue 1: Dishonored)

For the past year, along with occasional posts here, I’ve been writing for Sneaky Bastards: The Stealth Gaming Blog. The work I’ve produced there has been similar in form to my Groping The Map series. Now Sneaky Bastards is looking to develop beyond the website into a print on demand magazine, and we need some help getting this project off the ground.

The first issue will focus on Dishonored, and my contribution will consist of approximately 12,000 words on the incredible level design within that game. Given the nature of print these articles will be shorter than both the standard Groping The Map format, and the series on Thief II: The Metal Age I’m producing for the Sneaky Bastards website. That isn’t to say the analysis will be any less in-depth, in fact the shorter format has enabled me to move away from the annotated walkthrough approach I had initially taken and focus more on higher level design analysis.

I would like to ask you to have a look at our Kickstarer page for Issue 1 of Sneaky Bastards: The Stealth Gaming Magazine. The print and digital editions are included as reward tiers though if we can get the magazine off the ground they should be available in the future as direct purchases at a price closer to that of a traditional print magazine. For the moment we need to reach our target in order to make the magazine a reality so any and all contributions are greatly appreciated.

Thank you.

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