Categories
Level Design

Design on the Brink.

To coincide with QuakeCon, last week saw a number of Bethesda published games receiving discounts on Steam, part of that promotion was a ‘Free Weekend’ for Brink. Having heard mixed things about Splash Damage’s “mingleplayer” title, I took this opportunity to investigate for myself. I play Team Fortress 2 and occasionally Halo Reach when the […]

Categories
Game Design Narrative Design

Two Fold Immersion.

Having now read Patrick Redding’s Austin Game Developers Conference presentation (“Familiarity Breeds Contempt: Building Game Stories That Flow”) it’s interesting to see how dissimilar our thinking is on the matters of flow and story. It seems Patrick believes the role of the story is to help with flow itself, something that serves liable to make the story […]