Categories
Level Design

Design on the Brink.

To coincide with QuakeCon, last week saw a number of Bethesda published games receiving discounts on Steam, part of that promotion was a ‘Free Weekend’ for Brink. Having heard mixed things about Splash Damage’s “mingleplayer” title, I took this opportunity to investigate for myself. I play Team Fortress 2 and occasionally Halo Reach when the […]

Categories
Game Design Level Design

Exploring the Territory.

Games are about the exploration of space, both in the physical sense of exploring a virtual environment, and the abstract sense of exploring the possibility space provided by the game; the mechanics available and the dynamics that develop from them. In both cases there are two distinct types of explorable territory: functional and logical. The […]

Categories
Game Design Narrative Design

Story Flow.

Note: This was originally written as response to some elements of Clint’s presentation, before I got stuck on the notion of logical immersion as flow and from there the concept of story flow. Maybe if I’d been paying more attention I’d have read Pat Redding’s presentation before I made this post. As it is I’ll be […]