Categories
Game Design Groping The Map Level Design

Groping The Map: Nova Prospekt – Cell Blocks A3 to A5

The cell blocks of Nova Prospekt will be the longest Gordon Freeman has spent inside in the whole of Half-Life 2, the ninety degree turns and tiled floors recalling the Black Mesa Research Facility explored in the original Half-Life. These areas also see the return of familiar elements from that game: laser tripmines and automated […]

Categories
Game Design Groping The Map Level Design

Groping The Map: Nova Prospekt – Beach

Having obtained the antlion pheromone pod – know colloquially as Bugbait – you leave the resistance camp with an entourage composed of a pair of docile antlions; an additional pair scurries down the cave to join you as you approach the beach. Able to influence and direct the antlions, and with an endlessly replenishing supply, […]

Categories
Level Design

Groping The Map: Book 1 – SAMPLE.

In order to promote my work on Groping The Map: Book 1, I have decided to release a .pdf sample of the first nine pages of the chapter on Nova Prospekt from Half-Life 2. Consider this a “vertical-slice” of the book, as you can see I have made some changes from the traditional format that […]