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Groping The Map Level Design

Groping The Map: Pauper’s Drop, Part 7.

“Nobody was s’posed to reside down here long term – but when you’re broke in this town, you’re not exactly swimmin’ in alternatives.” Conclusion: As the fourth level in BioShock 2 Pauper’s Drop is at once the start of the core of the game and the end of its tutorial; from here onward everything is […]

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Groping The Map Level Design

Groping The Map: Pauper’s Drop, Part 2.

“There ain’t a side of the tracks more wrong than under ’em.” Annotated Walkthrough, 1: Stepping onto the platform at the start of the level one thing is immediately clear, this place is dirty. Compared to the luxuriant excess of the Adonis, or the manufactured joviality of Ryan Amusements, Pauper’s Drop feels old, decrepit. Designed […]