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Groping The Map Level Design

Groping The Map: Pauper’s Drop, Part 1.

“And now you come swanning into my neighbourhood looking for me? Wrong turn, tin daddy.” This first instalment of Groping The Map will be presented in multiple parts, running over theĀ  next several weeks: Introduction. Annotated Walkthrough, 1: Diner and Downtown. Annotated Walkthrough, 2: Market. Annotated Walkthrough, 3: Sinclair Deluxe. Combat in The Drop: Encounter […]

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Game Design Level Design Narrative Design

Groping The Map: Introduction.

Next week witnesses the beginning of a new phase for this site. Starting Monday evening (GMT) Groping The Map is a series of in depth examinations of a single level. Each new instalment will see me take a detailed look at a game level from the past several years that has been personally memorable or […]

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Personal Favorites

A Shattered Goddess

“… Rapture’s genius will be held within her new DNA, able to shift into desired patterns at will. A Utopian cannot be confined to a single throw of the genetic dice. When needed, she is a composer. A dancer. An engineer. She truly will be the People’s Daughter.” System Shock 2 is SHODAN’s story, your […]

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Game Design Personal Favorites

Sea of Dreams.

The (dead) cat is out of the underwater city it seems, the first teaser trailer for BioShock 2 (Possible full title BioShock 2: Sea of Dreams), available as bonus content on the Playstation 3 release of BioShock, has found its way online; as such things always do. I’ve mentioned BioShock numerous times on this site, […]

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Game Design

Call To Arms: Friends Like These

On his blog BioShock 2 designer Steve Gaynor has posted a Call To Arms in which he encouraged designers to submit designs that evoke a feeling or conflict not typically expressed in existing games. Here is my submission, tentatively entitled “Friends Like These”. Friends Like These represents the player as a blob, constantly traveling onwards […]