Groping The Map: Book 1 – SAMPLE.
In order to promote my work on Groping The Map: Book 1, I have decided to release a .pdf sample of the first nine pages of the chapter on Nova Prospekt from Half-Life 2. Consider this a “vertical-slice” of the book, as you can see I have made some changes from the traditional format that the articles had when posted directly to this site. I’d greatly appreciate any and all feedback on this sample and please feel free to share this as widely as possible.
In addition to this sample of previously unseen work I have complied the three existing Groping The Map articles into .pdf files for easy distribution, they can be found here, again feel free to share as widely as possible:
Additionally I, along with a collection of other really smart writers have started RunJumpFire. I have a new weekly column there called Design By Example where I analyse one specific game mechanic or mechanism each Wednesday. Currently I have articles up on Deus Ex: Human Revolution and Super Metroid, forthcoming this month are articles on Dishonored and Alpha Protocol, the column archive can be found here.
Tags: Alpha Protocol, BioShock 2, Deus Ex, Deus Ex: Human Revolution, Dishonored, Game Design, Groping The Map, Half-Life 2, Halo: Combat Evolved, Level Design, Mirror's Edge, Super Metroid, Thief II: The Metal Age
This entry was posted on Saturday, July 13th, 2013 at 5:39 PM by Justin Keverne and is filed under Level Design. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.