Press Release: Groping The Map: Book 1

A .PDF copy of this Press Release can be found here.


A crowdfunded book of level design criticism.

“Groping The Map: Book 1” an in-depth analysis of four popular videogame levels.

York, England – May 13, 2013: Freelance writer Justin Keverne today publically announces his GoFundMe campaign ( to support the production of Groping The Map: Book 1, a continuation of the popular Groping The Map series of articles that started in 2010. The goal of the campaign is to fund the production of Groping The Map: Book 1 a .PDF eBook, which once researched and written will be made available free of charge.

Groping The Map ( is a series of in-depth examinations of a single videogame level. Each instalment features a detailed look at both the level itself and the game in which it appears. Frequently exceeding 10,000 words, they include an examination of structure, encounter placement, aesthetics, layout and related design issues.

Says series author Justin Keverne:

“There is already a wealth of work dedicated to environmental art and the use of specific level design software, but there are few examples of level design ‘close reading’ that really digs into how individual levels are created and the amount of work that goes into them.”

Says Borut Pfeifer, of Plush Apocalypse Productions (Programmer: Skulls of The Shogun):

“Justin’s writing on games, especially level design and narrative design, is exceptional. Please support his book as it will be a detailed, stand out, unparalleled look at the craft of level design.”

Says Steve Gaynor, of The Fullbright Company (Designer: Minerva’s Den, Gone Home):

“The work Justin does with Groping the Map illuminates the craft of level and game design in a way that’s very rarely seen.”

Says Daniel Hindes, Editor PCPowerPlay:

“Justin’s unparalleled insight into level design and aesthetic makes for fascinating exploration of the complex design that underpins some of the most immersive first-person experiences gaming has to offer.”

Production of Groping The Map: Book 1 has already begun however in order to see its timely release, and maintain the high quality of the previous instalments, support is being sought through a GoFundMe campaign. The donation model of GoFundMe is such that any and all funds raised can be accessible immediately ensuring that work on the book can continue even if the goal is not met. All money raised will go towards the creation of this book, with the aim of releasing sometime within the next six to nine months.

Says Justin Keverne:

“As an individual working on an eBook intended to be released free of charge, the model of other crowdfunding sites was not really suitable. Asking for money is always stressful, though I hope, and believe, people will find the work worthwhile.”

In the unfortunate event that production on Groping The Map: Book 1 is unable to continue all materials used in its creation (notes, screenshots, article drafts etc.) will be made available free of charge through the Groping The Elephant website.

GoFundMe campaign link:

Groping The Map series:


For any media inquiries, please contact:

Justin Keverne at CrashTranslation AT gmail DOT com


Twitter: @GTElephant.


About Justin Keverne:

Justin Keverne is a freelance writer and independent game developer based in Yorkshire, England. A founding member and contributor to the stealth gaming site Sneaky Bastards (, his most recent work, a 12,000+ word analysis of the level design in Arkane Studio’s Dishonored, can be found in the soon to be released first issue of Sneaky Bastards: The Stealth Gaming Magazine.

About GoFundMe:

Launched in May 2010 and based in San Diego, CA, GoFundMe has quickly become the #1 crowdfunding website in the world for personal causes and life-events. Hundreds of thousands of people have raised tens of millions of dollars for the things that matter to them most.

One Comment

  1. Cool stuff, indeed. Looks like I’m going to have even more reading to do soon. It’s great to see more long-form pieces of writing on games as it’s only in the long-form that people can really get down to details. It’s a pity that I’m not so familiar with all the games you’re writing about, though. I’ve written a whole book on Wario Land 4, half of which (about 200 pages) is pure level design analysis. Would be good to trade level design ideas sometime. Now let’s see if I can figure this donation thing out.

Leave a Reply

Your email address will not be published. Required fields are marked *